package flown.window.graphics.opengl;


import com.jogamp.opengl.awt.GLJPanel;
import flown.window.graphics.Event;

import java.awt.Graphics;
import java.util.ArrayList;

/**
 * GLScene
 */
public class Scene extends GLJPanel
{

    /*场景事件*/
    /**场景初始化事件*/
    private flown.window.graphics.Event<Renderer> init_event = (renderer) -> {};
    /**场景渲染事件*/
    private flown.window.graphics.Event<Renderer> render_event = (renderer) -> {};
    /**场景普通事件*/
    private ArrayList<flown.window.graphics.Event<Renderer>> common_event = new ArrayList<Event<Renderer>>();

    public Scene()
    {

    }

    @Override
    public void paint(Graphics g)
    {
        super.paint(g);

    }


}


